Tuesday, October 25, 2022

Combat rules untested

 Combat:

HpMax=4+ConMod

AC=10+DexMod+Shield

Parry dice=character level.

 

When you make an attack roll 1d20. If the roll is higher than the targets AC you hit.

If you roll a 20 roll on for a critical hit, if you roll a 1 roll for a critical fumble, roll under because why not.

If an opponent scores a hit role parry dice and decide whether to sunder your shield to prevent all damage before they roll damage. Parry dice reduces damage by 1d6 per dice used.

once a shield has been sundered 3 times the shield is destroyed. 

Damage reduction does stack with parry dice. 

if you reach 0 Hp make a save vs Con or die, if your Hp= 0-ConMod you die, you don't get a save.


save vs stat means you have to roll above 20-Stat. so if you need to save vs Con and your Con is 13 you need a roll a d20 and get a result greater than 7.

Every turn you get a standard action, a move action and a bonus action.


Attack:

Unarmed:

Damage: 1

Reach: 5’

Slots: 0

Special: not recommended for use against people with actual weapons.

 

Improvised Weapon:

Damage: 1d4

Reach: varies

Slots: n/a

Special: May be thrown deals -1 damage per 5’, breaks after a single use.

 

Knife:

Damage: 1d6

Reach: 5’

Slots: 1

Special: May be thrown deals -1 damage per 10’, Suffers no penalties for fighting in confined spaces

 

Rapier:

Damage: 1d6+StrMod

Reach: 10’

Slots: 2

Special: Ignores all damage reduction provided by chainmail and lamellar, plate armour and shields provide twice the damage reduction against rapiers.

 

Short Sword:

Damage: 1d6+1+StrMod

Reach: 10’

Slots: 2

Special: a bog standard shortsword

 

Medium Sword:

Damage: 1d6+StrMod

Reach: 10’

Slots: 2

Special: may be wielded with 2 hands to deal 1d8+StrMod damage

 

Long Sword:

Damage: 1d10+StrMod

Reach: 10’

Slots: 3

Special: must be wielded two handed.

 

Bludgeon:

Damage: 1d6+StrMod

Reach: 10’

Slots: 2

Special: Ignore half the damage reduction of armour

 

Axe:

Damage: 1d6+StrMod

Reach: 10’

Slots: 2

Special: may attempt to disarm an opponents shield as an action

 

Flexible weapon:

Damage: 1d6-1+StrMod

Reach: 10’

Slots: 1

Special: Ignores A provided by shields

 

Polearm:

Damage: 1d8+StrMod

Reach: 15’

Slots: 3

Special: Can’t be used to attack opponents within 5’, Must be wielded two handed.

 

Sling:

Damage: 1d6+StrMod

Reach:ranged

Slots:1

Special: -1 to hit for every 20' after the first, may share a slot with 3 stones.

 

Bow:

Damage: 1d8+StrMod

Reach:ranged

Slots: 2

Special: -1 to hit for every 30' after the first, a single slot can store 20 arrows.


Crossbow:

Damage: 1d12+StrMod

Reach:ranged

Slots: 2

Special: -1 to hit for every 30' after the first, a single slot can store 20 arrows, reloading a crossbow takes a standard action.


Arquebus:

Damage:3d6

Reach:ranged

Slots:3

Special: -1 to hit for every 30' after the first, a single slot can store 10 bullets, reloading a arquebus takes a standard action, the gun is very noisy and smokey when fired making it impossible to hide. 

 

Defend:

Clothes:

Damage Reduction: 0

Slots: 0

Special: a type of armour, you are not naked

 

Light armour:

Damage Reduction: 2

AC Bonus: 0

Slots: 1

Special: a type of armour, e.g. gambeson, leather doublet

 

Medium armour:

Damage Reduction: 3

AC Bonus: 0

Slots: 2

Special: a type of armour, e.g. chainmail, lamellar

 

Heavy armour:

Damage Reduction: 5

AC Bonus: 0

Slots: 3

Special: a type of armour, e.g. plate armour

 

Small shield:

Damage Reduction: 0

AC Bonus: 2

Slots: 1

Special: a type of shield, e.g. a buckler

 

Medium shield:

Damage Reduction: 0

AC Bonus: 3

Slots: 2

Special: a type of shield, may be wielded as a bludgeon, may sunder up to three times to prevent all damage. e.g. a targe, a heater shield

 

Large shield:

Damage Reduction: 0

AC Bonus: 4

Slots: 3

Special: a type of shield, may sunder the shield up to 3 times to prevent all damage. e.g. a tower shield, a kite shield

 

Inspired by:

https://undeadwaffle.com/2022/10/19/death-to-hp-long-live-hd/

https://www.drivethrurpg.com/product/298460/Dragon-Heresy-Introductory-Set 

https://drive.google.com/file/d/0BxVHEMMjLlZ4Z0c2aG9ZbnpKUlE/view?resourcekey=0-a_CczeaD2LZFOAto0hqyOg

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