I present my take on the ninja, the shinobi. Everyone and their aunty knows what a ninja is. Here's hoping I managed to capture some of that essence and introduced at least something a little novel.
Equipment:
A disguise kit, 4d6 shurikens and kunai, a garrote, and a manual or scroll explaining how to perform your techniques written in a convoluted cipher only your sect is privy to, it is devoid of imagery.
A Qi Dice, Qing Gong, Walk in darkness, Fundamentals of the shinobi, 2 Standard Techniques, +1 AC
B shadow step, cats eyes, 2 standard techniques, +1 AC
C substitution jutsu, assassins' mark, 2 standard techniques, +1 to hit
D Assassinate, 2 standard techniques, extra attack
Qi
Dice:
Whenever you take a template in this class add a 8-sided Qi Dice (QD) to your dice
pool. You recover QD after 1 hour of meditation reading your manual and contemplating your martial
prowess (change as appropriate to your setting).
Qing Gong:
As long as you have at least one unspent QD, you may divide your movement between moving horizontally as normal and vertically. To move vertically, you may run up walls or make a superhuman jump or jumps. As long as you have three unspent QD, you may stand and move on things that could not normally support you as if you were weightless (you are still affected by gravity). E.g., a leaf floating on the water, an opponent’s weapon, falling objects.
Walk in darkness:
Your abilities pertain to the shadows and stealth. Other than your Qing Gong, your shinobi abilities only function when you are in dim light or darkness
Fundamentals of shinobi:
When terrain features obstruct your passage, you are 25% likely to be able to render the obstruction irrelevant with minimal effort. You can unlock doors, pry open windows, or find an alternative entrance to where you want to go.
Shadow Step:
As long as you have two unspent QD whenever you can make a stealth check to move undetected you automatically succeed.
Cat’s Eyes:
As long as there’s a little bit of light, you can see 30’ in darkness (no colour)
Substitution Jutsu:
Once per day, when an attack would hit you it instead hits a decoy like a log or a rock and you appear up to 20’ from the substitute.
Assassin's Mark:
You can spend 1 QD to mark a target as your prey, allowing you to track them effortlessly.
Assassinate:
Whenever you make an attack against a target not aware of your presence you automatically hit and deal max damage.
Standard Techniques: (Roll these at random)
1. Face Thief
R: touch
T: A living or dead person with a face
D: 0
take the face from an intact corpse and take on its appearance. Or make a contested check to take the face of a living creature. If you rip the face of someone they take [sum] damage and no longer have skin on their face.
2. Illusory Clone
R: 15 feet
T: unoccupied space
D: [sum] minutes
Create [dice] illusory clones of yourself, the clones can move but are intangible and dissipate upon being struck.
(Shijima from ninja scroll)
3. Killing blow
R: melee weapon reach
T: a target who is unaware of you
D: 0
Deal [sum] additional damage to a target who is unaware of you with a melee attack.
4. Disappearing strike
R: 0
T: self
D: [dice] rounds
After you make an attack become invisible for [dice] rounds, this invisibility ends if you attack a creature and the attack does not kill it.
5. Ventriloquism
R: within hearing distance
T: creatures that can hear
D: 0
[1 dice] you can project your voice, [2 dice] you can mimic sounds like crashes or water or fighting, [3 dice] you can mimic voices of specific people. [4 dice] you can make different people here different sounds.
6. False tracks
R: line of sight
T: The ground or any other surface
D: 0
instantly creates a false trail to follow.
7. Extraordinarily Unremarkable
R: 0
T: self
D: [sum] hours
So long as people do not see you do something particularly notable, eg. assault, trespassing, theft then they will forget they saw you as soon as you leave their field of view.
8. Shadow swim:
R: 0
T: a shadow you are in contact with
D: [sum] hours
you can meld into a shadow as if it is a pool of water 3 feet deep. Other creatures can reach into this shadow to pull you out or attack you.
inspiration:
https://cyberjazzfusion.wordpress.com/2021/03/15/the-glog-core-classes-reimagined/
https://crateredland.blogspot.com/2019/01/the-scholar-and-thief.html
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