Wednesday, May 24, 2023

GLOG Kodoku Wuxia Class

The Kodoku is a living jar of insects and venomous beasts, which nest beneath the skin amidst their flesh and organs. The Kodoku is a master of these poisonous creatures and their toxins.


Equipment:
A little box filled with vials of antivenom and a manual or scroll explaining how to perform your techniques its edges have been nibbled on by insects and its illustrations depict modified internal anatomy in grotesque detail.

A Qi Dice, Qing Gong, Hive Body, Fundamentals of the Kodoku, 2 Standard Techniques, +1 DR
B Insect nimbus, Poison immunity, 2 standard techniques, +1 to hit
C Venomous aura, poisonous body, 2 standard techniques, +1 DR
D Gu, 2 standard techniques, extra attack


Qi Dice:
Whenever you take a template in this class add a 8-sided Qi Dice (QD) to your dice pool. You recover QD after 1 hour of meditation reading your manual and contemplating your martial prowess (change as appropriate to your setting).

Qing Gong:
As long as you have at least one unspent QD, you may divide your movement between moving horizontally as normal and vertically. To move vertically, you may run up walls or make a superhuman jump or jumps. As long as you have three unspent QD, you may stand and move on things that could not normally support you as if you were weightless (you are still affected by gravity). E.g., a leaf floating on the water, an opponent’s weapon, falling objects.

Hive Body:
Your abilities pertain to the poisonous creatures that call your body home. If you are ever submerged in water, set on fire or otherwise subjected to conditions that would make your body lethal to the creatures within, these creatures will try to tear themselves out of your body to avoid dying. You take 1d4 damage for every template of Kodoku you have per round submerged in water, set on fire or otherwise made uninhabitable.

Fundamentals of the Kodoku:
You command a swarm of assorted poisonous creatures that you host within your body. You may command this swarm to do your bidding. You always have enough vermin to form a swarm though you may only have one swarm at a time. This may move and attack independently of you but shares your turn.

(https://www.picuki.com/media/2185359785223253285
Mushizō from ninja scroll)


Insect nimbus:
as long as you have 2 QD you can lighten yourself to stand atop a cloud of your flying insects. They cannot carry you higher but can allow you to maintain your altitude.

Poison immunity:
you are totally immune to poison.


(Naruto anime)


Venomous aura:

you may expend one QD to project an aura of poisonous qi with a radius of 10* your number of Kodoku templates. The aura lasts [sum] rounds and deals 1d4 damage at the end of the round to any creature that occupied a space within the aura at any point during the round.

Poisonous body:
all of your bodily fluids have been suffused with the venom of the creatures you host inside your body. Each day you may harvest enough venom from your saliva to coat a weapon or poison a well. Alternatively you can use your blood by injuring yourself, obviously this harms you.

Gu:
You produce a particularly venomous creature called your Gu. It is the most venomous creature in your body. You may expend 1QD to send it after a target. Any creature bitten by your Gu must Save vs constitution or Die. The Gu will hunt after its target for [sum] hours after which it will forget what it was doing. You can remind your Gu of its target by speaking to it. The Gu has 1 HP and is small, it moves at normal speed. If your Gu is killed you must spend time collecting 100 new poisonous creatures that are not a part of your swarm and have them compete in a battle royal within the depths of your body. Roll to determine what kind of creature your Gu is.

1 slug
2 scorpion
3 centipede
4 snake
5 lizard
6 hornet
7 frog
8 shrew
9 moth
10 caterpillar
11 beetle
12 spider
13 wasp
14 bee
15 toad
16 newt
17 butterfly
18 snail
19 ant
20 another more exotic poisonous creature (an octopus, a platypus, a Pitohui bird)

(Lamia DND 4E)


Standard Techniques:
roll these at random, if you get the same technique twice reroll it. Consider using smaller dice sizes and reassigning the numbers after taking a level in the class.

1. Shed Skin
R: 0
T: Self
D: 1d6-[dice] rounds
You shed your skin in 1d6-[dice] rounds and restore [sum]/2 HP. This process, however, leaves you naked and disarmed. Your shed skin is whole, similar to that of a snake, and can be kept or preserved.

2. Dominion worm
R: touch
T: A willing or helpless person
D: special
you implant one of your bugs inside a person, the person must make a constitution save. You can give this person orders if they ever disobey your orders they suffer excruciating pain until they either comply with the order or die. Implanting a bug in this way reduces your qi pool by 1 QD. You can regain this QD by taking your bug back, taking your bug back has a 25% chance of killing the victim.

3. talk to poisonous creatures
R: 0
T: Self
D: [sum] minutes
you can converse with any venomous or poisonous creature that is smaller than you. They will answer any questions you ask them.

4. create walking worm
R: touch from swarm
T: A corpse
D: [dice] days
you direct your bugs to devour the insides of a corpse and puppet the bone filled skin sac. This puppet has [dice] HD. After the duration the bugs chew through the skin and the puppey is destroyed, leaving only bones.

5. Chitinous armour
R: 0
T: self
D: 1 hour
Bugs swarm out of your body and envelope you in a mound of chittering armour. You gain +DR [dice] for the duration.

6. Spider web
R: touch by swarm
T: an area
D: 0
You send the spiders in your swarm to fill a [dice]*5’ cube with sticky webs.  Anyone who touches the web must save or be stuck to them.  The webs take double damage from fire and sharp damage and are extremely flammable.

7. enlarge vermin
R: 0
T: [dice] creatures in your swarm.
D: [dice] hours
You nourish some of the creatures that dwell within you with your qi. [dice] poisonous creatures within range grow into a giant version of themselves and obey your commands for the duration.  The insects obey you for the duration.  After the duration ends, the insects retain their new size but are free to do as they wish.  If cast with 4+ [dice], the duration is permanent.  

8. ants in your pants
R: touch by self or swarm
T: an armoured creature
D: 0
your insects crawl under the armour and clothing of a target creature it must save vs wisdom or spend its turn disrobing.



Inspiration:
https://coinsandscrolls.blogspot.com/2018/01/osr-spider-wizards.html
http://unlawfulgames.blogspot.com/2018/05/osr-snake-wizard.html
https://www.remixesandrevelations.com/2017/10/osr-necromancers-waker-of-ghouls.html




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