Thursday, May 25, 2023

Medical Lore for the setting.

There are four types of Qi which are linked to bodily functions, emotions, and health. Each type corresponds to specific Meridians in the body, which are channels through which Qi flows.  

Sanguine Qi: Heart Meridian, Pericardium Meridian, Triple Burner Meridian
    Associated with blood circulation and healing. A balanced Sanguine Qi can result in good circulation, a strong immune system, and a positive outlook on life. However, an imbalance of Sanguine Qi can lead to anxiety, restlessness, and a tendency to become easily overexcited. Physical symptoms of an imbalance in Sanguine Qi can include heart pain, dizziness, speech impediments, and insomnia.

Phlegmatic Qi: Lung Meridian, Bladder Meridian, Kidney Meridian
    Associated with fluid metabolism and respiratory health. A balanced Phlegmatic Qi can result in a strong respiratory system and a sense of inner peace. However, an imbalance of Phlegmatic Qi can lead to a lack of motivation, apathy, and a tendency to become overly lethargic. Physical symptoms of an imbalance in Phlegmatic Qi can include coughing, congestion, headache and bloating

Choleric Qi: Stomach Meridian, Gallbladder Meridian, Liver Meridian
    Associated with digestion and metabolism. A balanced Choleric Qi can result in strong digestion, efficient metabolism, and a confident, decisive personality. However, an imbalance in Choleric Qi can lead to anger, frustration, and a tendency to become overly aggressive or irritable. Physical symptoms of an imbalance in Choleric Qi can include acid reflux, indigestion, and high blood pressure.

Melancholic Qi: Large Intestine Meridian,  Small Intestine Meridian, and Spleen Meridian
    Associated with nutrient absorption and elimination. A balanced Melancholic Qi can result in good digestion, healthy waste elimination, and a focused, introspective personality. However, an imbalance in Melancholic Qi can lead to depression, pessimism and a tendency to become overly self-critical. Physical symptoms of an imbalance in Melancholic Qi can include constipation, diarrhoea, and digestive issues related to stress.

All of the Meridians are especially tightly pack slightly bellow the navel in a location called the Dantian. Martial artist can cultivate their Dantian to allow them to utilise their Qi to perform extraordinary feats.

Mushi are beings that are generated by miasma, noxious foul smelling fumes that can arise from various sources such as stagnant water, decaying organic matter, and pollution. Miasma is thought to disrupt the flow of Qi in the body, which can lead to physical and emotional symptoms and even illness. Mushi interact with the body in complex ways and are the cause of pathogenic diseases.


Some example diseases are listed bellow.

Carbuncle:
Is a grave illness that is believed to stem from an imbalance in Sanguine Qi, resulting in the formation of crystalline stones from the blood that break through the skin. This disease causes excruciating pain, organ damage, and heart failure if left unattended.
Carbuncle appears as areas of the skin that are inflamed, painful, and swollen, and are accompanied by numerous openings through which the red, gem-like stones emerge. These stones come in varying sizes and can cause significant discomfort to the afflicted.

Cinderella:
Is an infectious disease that causes the skin on the feet to vitrify into a hard and brittle glass-like material. It is common in areas where witches and heretics are burned at the stake. If left untreated, it can spread to other areas of the body and cause additional health complications. Treatment involves softening the vitrified skin with salves or ointments, and in severe cases, surgical removal.

The Red Death:
Is a highly contagious disease that has ravaged communities. This disease is characterised by initial symptoms of rashes and fever, which progress to severe internal bleeding and the sweating of blood. Red Death is a lethal disease, and victims rarely recover once infected.
The disease is believed to be caused by contact with tainted blood, and once infected, the disease spreads rapidly through the bloodstream. The symptoms of Red Death are severe, causing great pain and suffering for those affected.

Moskrema:
Is a disease that appears to be caused by frequent exposure to putrid water. The disease affects those who come into contact with contaminated water and is characterized by joint aches, muscle weakness, and numbness, leading to a loss of sensation in the affected areas. The aching pains caused by the disease can be temporarily relieved by immersing oneself in water. However, the reluctance to leave the water can cause the skin to become soft, wrinkled, and prone to gangrene.



Wednesday, May 24, 2023

GLOG Kodoku Wuxia Class

The Kodoku is a living jar of insects and venomous beasts, which nest beneath the skin amidst their flesh and organs. The Kodoku is a master of these poisonous creatures and their toxins.


Equipment:
A little box filled with vials of antivenom and a manual or scroll explaining how to perform your techniques its edges have been nibbled on by insects and its illustrations depict modified internal anatomy in grotesque detail.

A Qi Dice, Qing Gong, Hive Body, Fundamentals of the Kodoku, 2 Standard Techniques, +1 DR
B Insect nimbus, Poison immunity, 2 standard techniques, +1 to hit
C Venomous aura, poisonous body, 2 standard techniques, +1 DR
D Gu, 2 standard techniques, extra attack


Qi Dice:
Whenever you take a template in this class add a 8-sided Qi Dice (QD) to your dice pool. You recover QD after 1 hour of meditation reading your manual and contemplating your martial prowess (change as appropriate to your setting).

Qing Gong:
As long as you have at least one unspent QD, you may divide your movement between moving horizontally as normal and vertically. To move vertically, you may run up walls or make a superhuman jump or jumps. As long as you have three unspent QD, you may stand and move on things that could not normally support you as if you were weightless (you are still affected by gravity). E.g., a leaf floating on the water, an opponent’s weapon, falling objects.

Hive Body:
Your abilities pertain to the poisonous creatures that call your body home. If you are ever submerged in water, set on fire or otherwise subjected to conditions that would make your body lethal to the creatures within, these creatures will try to tear themselves out of your body to avoid dying. You take 1d4 damage for every template of Kodoku you have per round submerged in water, set on fire or otherwise made uninhabitable.

Fundamentals of the Kodoku:
You command a swarm of assorted poisonous creatures that you host within your body. You may command this swarm to do your bidding. You always have enough vermin to form a swarm though you may only have one swarm at a time. This may move and attack independently of you but shares your turn.

(https://www.picuki.com/media/2185359785223253285
Mushizō from ninja scroll)


Insect nimbus:
as long as you have 2 QD you can lighten yourself to stand atop a cloud of your flying insects. They cannot carry you higher but can allow you to maintain your altitude.

Poison immunity:
you are totally immune to poison.


(Naruto anime)


Venomous aura:

you may expend one QD to project an aura of poisonous qi with a radius of 10* your number of Kodoku templates. The aura lasts [sum] rounds and deals 1d4 damage at the end of the round to any creature that occupied a space within the aura at any point during the round.

Poisonous body:
all of your bodily fluids have been suffused with the venom of the creatures you host inside your body. Each day you may harvest enough venom from your saliva to coat a weapon or poison a well. Alternatively you can use your blood by injuring yourself, obviously this harms you.

Gu:
You produce a particularly venomous creature called your Gu. It is the most venomous creature in your body. You may expend 1QD to send it after a target. Any creature bitten by your Gu must Save vs constitution or Die. The Gu will hunt after its target for [sum] hours after which it will forget what it was doing. You can remind your Gu of its target by speaking to it. The Gu has 1 HP and is small, it moves at normal speed. If your Gu is killed you must spend time collecting 100 new poisonous creatures that are not a part of your swarm and have them compete in a battle royal within the depths of your body. Roll to determine what kind of creature your Gu is.

1 slug
2 scorpion
3 centipede
4 snake
5 lizard
6 hornet
7 frog
8 shrew
9 moth
10 caterpillar
11 beetle
12 spider
13 wasp
14 bee
15 toad
16 newt
17 butterfly
18 snail
19 ant
20 another more exotic poisonous creature (an octopus, a platypus, a Pitohui bird)

(Lamia DND 4E)


Standard Techniques:
roll these at random, if you get the same technique twice reroll it. Consider using smaller dice sizes and reassigning the numbers after taking a level in the class.

1. Shed Skin
R: 0
T: Self
D: 1d6-[dice] rounds
You shed your skin in 1d6-[dice] rounds and restore [sum]/2 HP. This process, however, leaves you naked and disarmed. Your shed skin is whole, similar to that of a snake, and can be kept or preserved.

2. Dominion worm
R: touch
T: A willing or helpless person
D: special
you implant one of your bugs inside a person, the person must make a constitution save. You can give this person orders if they ever disobey your orders they suffer excruciating pain until they either comply with the order or die. Implanting a bug in this way reduces your qi pool by 1 QD. You can regain this QD by taking your bug back, taking your bug back has a 25% chance of killing the victim.

3. talk to poisonous creatures
R: 0
T: Self
D: [sum] minutes
you can converse with any venomous or poisonous creature that is smaller than you. They will answer any questions you ask them.

4. create walking worm
R: touch from swarm
T: A corpse
D: [dice] days
you direct your bugs to devour the insides of a corpse and puppet the bone filled skin sac. This puppet has [dice] HD. After the duration the bugs chew through the skin and the puppey is destroyed, leaving only bones.

5. Chitinous armour
R: 0
T: self
D: 1 hour
Bugs swarm out of your body and envelope you in a mound of chittering armour. You gain +DR [dice] for the duration.

6. Spider web
R: touch by swarm
T: an area
D: 0
You send the spiders in your swarm to fill a [dice]*5’ cube with sticky webs.  Anyone who touches the web must save or be stuck to them.  The webs take double damage from fire and sharp damage and are extremely flammable.

7. enlarge vermin
R: 0
T: [dice] creatures in your swarm.
D: [dice] hours
You nourish some of the creatures that dwell within you with your qi. [dice] poisonous creatures within range grow into a giant version of themselves and obey your commands for the duration.  The insects obey you for the duration.  After the duration ends, the insects retain their new size but are free to do as they wish.  If cast with 4+ [dice], the duration is permanent.  

8. ants in your pants
R: touch by self or swarm
T: an armoured creature
D: 0
your insects crawl under the armour and clothing of a target creature it must save vs wisdom or spend its turn disrobing.



Inspiration:
https://coinsandscrolls.blogspot.com/2018/01/osr-spider-wizards.html
http://unlawfulgames.blogspot.com/2018/05/osr-snake-wizard.html
https://www.remixesandrevelations.com/2017/10/osr-necromancers-waker-of-ghouls.html