Tuesday, November 1, 2022

GLOG Rakshasa Wuxia Class

A Rakshasa is a martial practitioner who has endeavoured to gain grotesquely skillful mastery over their bodies. They typically do not utilise weapons, instead prefering to make use of their improved unarmed attacks.

Equipment:
Loose fitting clothes, a manual or scroll explaining how to perform your techniques written in horrifyingly explicit detail with illustrations.

A: Qi Dice, Qing Gong, Unconfined Movement, Fundamentals of the Rakshasa, 2 Standard Techniques +1 DR

B: Contortionism, Octopus Crawl, 2 Standard Techniques, +1 AC

C: Disarming Defence, Regeneration, 2 Standard Techniques +1 DR

D: Swallow Whole, 2 Standard Techniques, extra attack

 

Qi Dice:
Whenever you take a template in this class add a 8-sided Qi Dice (QD) to your dice pool. You recover QD after 1 hour of meditation contemplating your martial prowess (change as appropriate to your setting).

Qing Gong:
As long as you have at least one unspent QD you may divide your movement between moving horizontally as normal and vertically. To move vertically you may run up walls or make a superhuman jump or jumps.
As long as you have three unspent QD you may stand and move on things that could not normally support you as if you were weightless (you are still affected by gravity). E.g. a leaf floating on the water, an opponent’s weapon, falling objects.

Unconfined Movement:
Your abilities pertain to the body and require a greater degree of freedom than armour permits for. Other than your Qing Gong, your Rakshasa abilities only function if you are unarmoured and in loose clothing.  


(Akame Ga Kill Manga)

 Fundamentals of the Rakshasa:
You have trained your body to become incredibly strong and flexible, your unarmed attacks deal 1d6+STRMod damage and have a range of 15’ achieved by temporarily dislocating all the joints in the limb you attack with.



Contortionism:
you may squeeze yourself out of restraints or slowly move through gaps large enough to accommodate your head at a speed of 5’. You can rest comfortably while squeezed into a 2’ cube such as in a box or barrel.

Octopus Crawl:
As long as you have at least two unspent QD you can move at normal speed while squeezing through a gap large enough to accommodate your head.


Disarming Defence:
Whenever an opponent hits you with a melee attack you may use a QD to cause the weapon to become stuck in your body disarming your attacker.

Regeneration:
Once per day when you are reduced to 0 hp return to full hp and restore one Parry Dice, you regrow any missing body parts.

 

Swallow Whole:
Make an unarmed bite attack (your neck can stretch in the same way as any other limb) on a hit your jaws unhinge and you swallow the target for [dice] rounds during which they take 1 acid damage per round no save, DR works if appropriate. Swallowed targets may attempt to cut themselves out with a knife or similar small sharp object, such attacks automatically hit and cannot be parried though your DR still applies where appropriate (the DR you get from levels and techniques is always appropriate). dealing 3 damage allows a swallowed target to cut themselves out of you.
During or after the [dice] rounds you may vomit up whatever is left of your target as a projectile that deals 1d6 damage to a second target as well as the target. with -1 to hit the second target every 5’ after the first, the vomited projectile does not get a save though its DR reduces damage as normal and my sunder its shield to prevent all damage. 


(Pathfinder)

 

Standard Techniques:
roll these at random, if you get the same technique twice reroll it. Consider using smaller dice sizes and re assigning the numbers after taking a level in the class. Every standard technique expends QD, and functions kind of like a martial spell.Techniques are considered to always be prepared.

1. Float
R: 0
T: self
D: [Dice] minutes
Your inflate your lungs like balloons you gain a fly speed equal to your normal speed for the duration of the technique. You can increase your altitude by inhaling more air and decrease altitude by exhaling air.

2. Fire Punch
R: 0
T: self
D: [Dice] rounds
You cause the oils in your skin to ignite, your unarmed attacks deal an additional 1d6 fire damage and set targets you hit on fire. You are immune to fire damage for the duration of the technique.


(Hells Paradise Manga)

3. Body Hardening
R: 0
T: self
D: [Dice] rounds
Your Muscles harden to become as strong as steel you gain +[Dice]DR for the duration of the technique.

4. Sweaty Net
R: 30’
T: An open space
D: 0
You fling strands of sticky sweat at a target location. The sweat strands cover and connect all surfaces in a 10’x10’x10’ cube.  Anyone who touches the sweat must save or become stuck in it.  The sweat has 6 hp and takes double damage from fire and sharp damage.


(Also Hells Paradise Manga)

5. kraken’s Embrace
R: melee
T: [Dice] creatures or objects
D: 0
Roll to Hit with once and compare it against the AC of all creatures and targets. one of your limbs (arms, legs, neck etc.) coils around each target you hit. Targets are grappled and take 1 damage every turn unaffected by DR and shields, until they escape, or you choose to release them. You can move no more than 15’ from targets grappled this way but may otherwise move freely.

6. Water Breathing
R: 0
T: self
D: [Dice] hours
You can extract oxygen from water or other oxygenated fluids that fills your lungs for the duration of the technique. You may empty your lungs of fluid at any point in time regardless of whether you are using the technique.  

7. Greased like a Hog
R: 0
T: self
D: [Dice] minutes
You secrete slippery oils and sweat prevent you from being grappled or stuck to anything for the duration of the technique.

8.  Sensory Amplification
R: 0
T: self
D: [Dice]*3 Hours
You elevate all of your senses to superhuman levels, you can use echolocation like a bat, track scents like a blood hound see in near total darkness in saturated colour vision, see heat like a snake or use any other sensory ability at your GM’s discretion.

 

 

Inspiration:

https://as-they-must.blogspot.com/2020/01/to-death-class-monk.html

http://attnam.blogspot.com/2018/07/class-sword-mage.html

 https://www.remixesandrevelations.com/2019/02/glog-ifying-fifth-edition-spells-d.html

 

 

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